We've created other games, like Tropico 4, in just such a manner. It is tempting and often reasonable to approach a sequel as a grand expansion pack, building upon your existing, working title. You can never please everyone! You've been there - the feedback alternates from 'everything is the same' to 'why did you change all the stuff I liked,' often about the same particular feature, and it is not easy to say on which side of this precarious balance you erred.īefore I delve into all the mistakes we made, let me brag a little about the things that surprised us pleasantly. It turns out that ruling a totalitarian country and making a video-game sequel have at least one thing in common. We've already created two other Tropico titles, but this one was our most ambitious addition to the franchise, both in terms of budget and development time.īy the decree of the glorious leader of Tropico, El Presidente himself, this installment was supposed to be the perfect, flawless sequel, aimed to win us the hearts of both veteran players and newcomers to the series. Tropico 5 is a city-builder/political simulation game in which the player assumes the role of the authoritarian leader of a small island country.